ICON History


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Let’s recount this historic event. (Overview)

Hop in the time machine for the entire experience below:

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Exploratory Research

The origin. (Background)


I assisted with reviewing some literature on the importance and status of U.S. History in social studies education

Existing literature suggested

  • There was a need for social cooperation & problem solving

  • 4th grade students are at or above proficient level in U.S. History: 20%

  • Lowest core sub-discipline of social studies

Students need deeper understanding

  • Ask more profound questions of the past

  • Construct deeper conclusions and ideas

Design considerations for elementary and secondary school children were investigated

  • Hanna, Risden, Czerwinski, & Alexander, 1998 - The role of usability research in designing children’s computer products

  • Chiasson & Gutwin, 2005 - Design principles for childrens’ technology

  • Kravela, 2017 - Designing an interface for a mobile application based on children’s opinion

Then I learned more about ICON History

  • An idea for interactive textbook idea for elementary students to learn U.S. history

  • A natural language dialogue and intelligent tutoring system

  • Lead author’s/principal investigator’s dissertation work

  • User design preferences needed

Investigating the history. (User questionnaire)

Questionnaire given to students of a science technology engineering arts and math camp

Demographics

  • 31 STEAM camp students

    3rd - 8th grade

  • 8 – 14 YO

  • 23 males and 8 females

  • 23 White, 6 Black, and 2 Asian

Target demographic

  • 3rd & 4th graders

  • Older participants provided their experiences with US history and provided & design suggestions which was helpful due to their come complex abilities to articulate thoughts

Also asked about students experiences with interactive digital textbooks

  • 15 (48%) of participants used an interactive textbook prior to the study

Testing

What was settled upon? (Design thinking)

The design sessions were 75min total

Participants had the following materials:

  • White paper

  • Construction paper

  • Pencils

  • Colored pencils

  • Crayons

  • Markers

  • Scissors

  • Glue

There were 3 sessions in the design period

  • Draw interview with Abraham Lincoln or a superhero thru a tablet/computer

  • Draw historic artifacts & corresponding info

  • Design an assessment page

I planned the analysis of participant design by using a hybrid inductive-deductive thematic analysis approach

  • Deductive codes reflected child interface usability suggested from Hanna et. al (1998), Chiasson & Gutwin (2005), and Kravela (2017)

  • I led 4 research assistants to inductively perform a thematic analysis based on these codes

  • We compared our results for reliability

I combined findings with literature suggestions to develop analytical constructs on best design practices.

What did the artisans invent? (Results)

Participants featured general components of interactive conversational learning technology on their designs:

  • Keyboard/text (13, 42%)

  • Microphone option (13, 42%)

  • Image/position of self (6, 19%)

  • Option to change the person (3, 10%)

  • Background (2, 6%)

  • Multimedia features (2, 6%)

Option to quiz yourself (1, 3%)

We found these themes in the designs:


Some design examples we have uncovered:

I developed analytical constructs by combining findings from the participants’ designs and suggestions from child technology design literature.

  • Keep pages consistent and spacious

  • Speech communication & audio improves children’s perception

  • Keep descriptions simple w/ quarter-sized hotspots for easy navigation

  • Keep designs challenging & interesting; include awards & prizes

  • Click-ons and diversions help engagement & attentiveness

Delivery

What is the impact? (Conclusion)


This is how these findings were used:

  • Findings to be implemented in interface

  • Interface will be evaluated

  • Improve student academic performance

  • Improve student attitudes

  • Make usable for students


This was developed for the colleague’s dissertation. She is now a university professor!

I co-wrote a conference manuscript

  • Mack, N.A., Cummings, R.T., Moon, D., & Gilbert, J.E. (2019). Co-Designing an Intelligent Conversational History Tutor with Children. Proceedings of IDC '19: 18th ACM International Conference on Interaction Design and Children. Boise, ID: ACM. doi: 10.1145/3311927.3325336.