Post-COVID Virtual Reality

I wrote a literature review on the state of virtual reality in themed entertainment since the pandemic:

The incorporation of virtual reality has grown in the themed entertainment industry. The COVID-19 pandemic effective in 2020 has caused a direct hit to the themed entertainment industry. This review of literature investigated the past and current uses of virtual reality and associated technologies in themed entertainment, the operations of such technology, and its potential use within parks in a social distance future and for commercial use in consumer homes. Varying attraction types and systems were explored and recommendations for attractions with the most virtual reality potential. Some COVID-19 current and prospective strategies were explored.

Currently cleaning up this page. Return better to see the world of VR since the pandemic.